Session III

Kingmaker Session 3: Kobolds are Humanoids too.

26 Jan


Jerran- Wayne

Anselmus- Jamie

Valarion- Derek

Flynn- Matt

Fort- Tyler

Thistle with Slinky- Don

Lorig- Mike

Arya- Mickey (Arriving 5 seconds after Wayne logs off)

+ 9 Days

The evening opens with the party were we left them, camping in the Sycamore tree. They depart in the morning following Mikmek towards the Sootscale tribe village. Upon their arrival Mikmek vouches for them with the guard at the cave entrance and leads them safely past a series of pit traps. One of which had recently appeared to have been set upon. They pass through a room used for “worship”, there was a mural painted in ash and blood that resembled the statue recovered from the mites.

They eventually are lead to a common room where Chief Sootscales is accompanied by 12 of his fiercest Kobolds. The Chief speaks common much better than his cohorts, actually he speaks it much better than the bard…

The statue is presented to the Chief following the brokering of a peace deal. The Sootscale tribe has agreed to leave all human/humanoid settlements/farms under our heroes –cough cough, protection unmolested. Provided the same respect is granted them. The Chief additionally asked for assistance dealing with one last problem TARTUK! He spikes the statue Sharptooth on the deck destroying it, and then marches off to handle business. The party follows Sootscale to the adjacent chamber. He orders the two kobold guards aside and they comply. In the chamber the party sees Tartuk and a caged human. Then most of the party saw their eyelids. Fort, Thistle, and Slinky were the only ones that managed maintain wakefulness against Tartuk’s Deep Slumber spell. Fort and Slinky hacked at the sorcerer while Thistle drew dirty pictures on everyone’s face… uh I mean awakened them. Anselmus, coming to, engages Tartuk in a Sorcerers duel. At least I am sure that is how he will tell it. Regardless the result is the same, Tartuk is dust.

They release the human. He proceeds to tell the party how he came to be here (not really the GM did, because Derek failed to remember the 5 minute back story discussed on the phone the night before). Valarion also received the same charter as the rest of the party. He crossed up his schedule and showed up late. He arrived at Oleg’s a day after the party was last there. Oleg informed him that the group was seeking out Kobolds for bounty in the South. Valarion, trusting his mighty ranger skills, set out to locate the party. He did manage to track down the village. He also managed to fall in a pit trap and to be caged in chamber with a mad kobold sorcerer. We can count that as win, I guess.

Investigating the chamber the party finds Svetlana’s ring. They also find Tartuk’s journal. It turns out he was not a natural kobold at all. He was a gnome. His village was attacked by an ogre, while he was trying to cowardly escape, the roof collapsed on him and the ogre slaying them both. The village mistook him for a hero, reincarnating him. To Tartuk’s sorrow, he returned as a Kobold. Bitter by this development he proceeded to travel to kobold settlements supplanting the leadership, commanding the village to their doom and more importantly turning them yellow. He was well on his way to destroying the Sootscale tribe in this manner when the party intervened. He would have gotten away with too, if it hadn’t been for the meddling heroes.

The group accepts the Sootscale tribe’s offer to feast their new found liberation. They spend the rest of the day eating roasted rat, blacken frog, and steam slugs; yummy! The piss almost tasted like beer.


The next day the party travels north to the suspected location of the bandit camp on the Thorn River. They travel by horseback across a river crossing at a lull spot in the rapids. As they move south they see an abandoned wagon. Thistle calls out the location of an archer about to put an arrow through Fort’s brain, just in time to put the party on proper alert. Bandits pour out from the trees to attack. Everyone manages to dismount with something that if you closed your eyes could be mistaken for grace. Except Valarion, he obviously mistook the ground for a beastly enemy, because he surely stabbed it good with his head. At this point, the party seriously doubts Restov’s vetting process in issuing these charters.

Combat ensues; Thistle entangles the northern approach, allowing for the martial types to hack down the bandits on their southern flank. Flynn finally realizes it is time to be useful again, hypnotizes the group closing in on the cloth wearing types. Jerran does what he does best, with a flourish he leaps 10 feet in the air to come down on an incapacitated foe, whiffing of course. It looked badass at least. Anselmus shoots off what seems like an infinite number of magic missiles and rays. Lorig, shows everyone the power of his god, cutting through baddies with his long sword. Valarion, finally shows everyone something, shooting arrows with a precision that suggest he doesn’t belong amongst this group. Fort, having dispatched the southern group, charges the withdrawing Kressle laying the final death knell.

Victory! The party investigates the camp, finding a note signed by Kressle addressed to Happ, directing him to deliver the liquor crates to the Stag Lord.


The next day the party sets off on more exploration. They find Boggen’s fang berries. They also met Vekkel the pegged leg hunter. Vekkel relays the tale of Davik Nettle. Davik was a retired adventurer that settled in the Greenbelt. He built a crossing, at the Shrike River; a few months back a bandit calling himself the Stag Lord tried to demand tribute. Davik repelled the bandits, only to have them return that night burning down his house. His son escaped, while Davik chased down the brigands to the bridge itself. The Stag lord cut down the rope bridge from under Davik, sending him to a drowning death. Some say that Davik haunts the Bridge today, calling out for his “Tormentors”.

When the party asks Vekkel about his leg, he tells them about a great Boar called Tuskgutter, “The dastardly beast gored right through my leg, sending me to a premature retirement. If you fellows wander across him, bring his corpse to Oleg’s so I can feast on him.” He offers the bow on his back as an award.


All head North to investigate Nettle’s crossing. They are indeed met there by an undead Arnold the governor I mean.. Davik, calling out for his tormentors.

“Kill the Stag lord, and throw his corpse in the river. Do so or I will take yours instead, argggghhh”

The party agrees to do so, and Davik’s undead self, leaves them be.


The group returns to Oleg’s. There they are introduced to Keston Garess, Flynn recognizes the name to be of minor nobility. He states that Restov is very satisfied with the group’s progress both with the bandits and the exploration. A package arrived with an award of 400 gold to help them along the way. He will also send Tartuk’s journal back as evidence that the kobold threat has been curtailed.

Furthermore, Restov has learned that the bandits are run by man called the Stag Lord. They believe that he is based to the far south. If he can be conquered an award of 5,000 gold can be attained. Additionally, with this new found stability, a new charter will be issued granting the right of settlement.

Keston also tells them of a Falgrim Sneeg. He was a sellsword in his service, before robbing Keston, and is believed to be in refuge in the greenlands. If he is brought back alive, Keston will give a masterwork weapon to each member of the party.

The ring is returned to Oleg and Svetlana. Oleg reiterates his appreciation and awards the 1000 gold credit as promised. Oleg and Svetlana then depart to have a quiet moment together; Svetlana eyes are wet with tears.

+34 days

The party leaves the next day exploring the country side. Many days of travel pass. They find an old abandoned gold mine; marking it for later exploitation.

They discovered the tatzlewyrm den dispatching them with ease and claiming their heads.

They freed a blood cougar that had fallen in pit trap.

In the forest the corpse of a dehorned unicorn is found. No other mark of harm discovered. It lays there undisturbed by growth of foliage or insects. A faint aura of Necromancy is detected by Anselmus by spell.

An old statue of Erastil is discovered in the forest.

A ruined building is found. Inside an old skeleton is nailed to the wall. It appears it may have been alive awhile after the time of impalement, due to the bone seemly healing around the spikes. On the wall a faded message appears to be writ in blood, “She failed me, she belongs to Gyronna now. I can not afford delay, my love. I will travel to our monastery on the hillside.” Nothing here appears to have been disturbed in many years. Lorig has never heard of this, Gyronna. Flynn knows her to be a minor hag goddess; cults of ill repute have been known to organize around her.

An unmarked grave is found under the careful stacking of stone. The party was satisfied to leave it be, until Flynn detected an aura of magic protruding from the gaps in the stone. They uncover a decomposed body, the aura coming from a ring made of green wood depicting an eel and frog locked together in the setting. It is identified as a ring of swimming.

They come across a boggard, a frog humanoid standing 5 feet tall, named Garuum. He keeps company with two slurks, toadish slimy slug creatures that Garuum keeps as a mount. They appear to live together in two ruined buildings of indeterminate origin. Flynn knows boggards to be quite mean by reputation. Garuum does not seem to have that same violent streak. When he sees the group he immediately throws up his hands, yelling, “Truce.” He doesn’t appear to know anything else in common. No one knows Boggard, Thistle switches to Sylvain, which Garuum is bit better versed in. They learn that he has claimed these dilapidated buildings as his “Kingdom” and wants nothing else. He was exiled from his clan, when he challenged the leader. Arya attempts to sneak behind him, when Garuum sees her he yells, “Truce!” again, as he takes guard. The group leaves him be. He does indicate to them that there is a temple to the North east and a mean boar to the east.

To the east the party steps in to a forest clearing hearing the grunting sounds of an animal….fade to black.

Thirty four days have passed in game since the group first arrived at Oleg’s in session one.

The Party earned 3,075 XP earning 3rd level. Everyone level up prior to the next session in two weeks.

Session II

Session two is in the books. We were missing a couple people. Here it it is:

Fort- Tyler

Jerran- Wayne

Anselmus- Jamie

Arya- Mickey

Flynn- Matt

+4 Days from initial arrival at Oleg’s.

The party decided, since they were shorthanded, to circle back from the believed location of the bandit camp, exploring northward and back to Oleg’s. At Oleg’s they find that a third corpse is dangling from the parapets, it is Happ, the bandit left to Oleg’s care. More importantly the guardsmen (Jhod Khavin, Jarvis Markell, Nathan Bogg, and Weric Donnerak) promised to Oleg from Restov have arrived. The group included a Priest of Erastil, Jhod Khavin. They are charged with guarding the fort.

Jhod mentions that there are rumors of an old temple of Erastil out there somewhere in the wilderness. Jhod wants to know if the companions come across the temple, he is very interested in attempting to restore it. Jerran senses that the priest is not completely forthcoming with something.

Over drinks, Jhod reveals that this area has been attempted to be settled before, always falling due to a number of rumored reasons ranging from Fey, cults, politics, and even dragons; if you put weight in such things. Fort also learns that Jhod was a priest of a small suburb village of Restov. He falsely accused a tanner’s son of being werewolf. He only learned of his mistake after the boy’s execution. The boy was not completely innocent, he was suspected because he had been stalking houses for burglary. Jhod seeks to restore the temple to make amends for actions.

The party presents the moon radishes to Oleg and Svetlana. Oleg gives a sly smile, Svetlana giggles a bit as she takes the sack of radishes inside…

Oleg offers the party 1000 gold credit at the trading post if the party returns him a head of a Tatzlwyrm.

He also has a note from Restov, the Swordlords have heard reports that the Southern Kobolds have been riled up as of late. If the situation is “calmed” in whatever way the party sees fit, you will be awarded with 800 gp.

From Oleg, some of the hunters coming in to the post have been complaining of a trapper to the west that has been leaving his traps unmarked. He also tells them of a hermit to the east that brews and sells potions.

+ 5 Days

The party finds the potion makers hut. He is an old senile man, with a nasty scar across his face. He sells the party two cure light wound potions, the last of his stock. He also offers the party a 50 percent discount if they replenish his fang berry supply (used for potions). The fang berries grow about 30 miles to the south around the banks of the thorn river. The man seems to lose “clarity” often, repeatedly asking Fort why he was there. He does relate the story of his scar. His brother cut him, and then escaped the guards south many years ago. He does not recall his own brother’s name.

+6 Days

Party moves south from there exploring as they go. They come across a giant spider’s den, after defeating it they find a corpse inside. It includes a crude map drawing indicating a “Claw” shaped tree on a small hill, there is an “X” drawn over. The map gives little context to its surroundings, however Jerran using an awesome geography check, believes it is to the south.

+7 Days

They find the tree and the cache of gear wrapped in a heavy leather cloak. Included are a wand and a spellbook. Anselmus identifies the wand of burning hands.

+8 Days

Travelling southwest the party finds an isolated old giant sycamore tree. Arya finds a secret entry into the tree. Once inside they learn that it is a mite lair. The party chops through most of them as they go; at one point Flynn earns his keep, by hypnotizing an entire encounter.

They find a kobold that is caged. He is Mikmek, he explains that they were trailing mites, that he witnessed them stealing goods from a big’ems camp. His group was following them because they are trying to recover their god’s statue, which was taken by the mites. If he fails to recover it, he will be turned yellow! They jumped the Mites, half of Mikmek’s group took the big’ems stolen goods home, he and the others tracked here to look for the statue. The party arms Mikmek and assist with the statue recovery.

Next there is a 30ft chasm in the root system of the tree, Arya spots a Huge Whip-tail Centipede down below. Anselmus cast an energy ray at it. The party fights this 15 ft long centipede from above. Arya uses vines to traverse to the otherside, nearly falling due to booby trapped handholds. Jerran leaps up suspending himself upside down in the vines over chasm in attempt to act as half elven bait, HE SUCCEEDS! The long combat continues until the centipede attacks and knocking Jerran unconscious, prompts an attack of opportunity from Fort, whom slays him. Jerran falls down the 20 ft. canyon rolling away from the corpse of the creature. Arya recovers Jerran, to find that the nearly dead monk is still grasping to life. The party heals him, give him the brass balls award and proceed. They find the statue following the defeat of the lead mite, which was mounted on a giant tick (ewww). The party agreed to return with Mikmek to the Kobold village.

Session ends….

Party earns 1400 xp each, gaining level 2.

Session I

SO here is my attempt to regurgitate what happened way back in session one, that I never recapped. I am sure there is stuff missing.

The party meets on the road from Restov on its way to the Greenbelt in the Stolen Lands. In Restov there was a call out for brave frontiersmen to accept charter to explore and enforce law in these outlaw lands.

Be it so known that the bearer of this charter has been charged
by the Swordlords of Restov, acting upon the greater good and
authority vested within them by the office of the Regent of the
Dragonscale Throne, has granted the right of exploration and travel
within the wilderness region known as the Greenbelt. Exploration
should be limited to an area no further than thirty-six miles east and
west and sixty miles south of Oleg’s Trading Post. The carrier of
this charter should also strive against banditry and other unlawful
behavior to be encountered. The punishment for unrepentant banditry
remains, as always, execution by sword or rope. So witnessed on this
24th day of Calistril, under watchful eye of the Lordship of Restov
and authority granted by Lord Noleski Surtova, current Regent of
the Dragonscale Throne.

Day one

The group heads to Oleg’s trade post. There they see it is built in an old abandoned fort. As they approach the gates, they immediately notice that they are hanging loose from their hinges, broken. From inside a repeating tapping noise can be heard. The party draws their weapons as they approach. Within the walls and the courtyard a woman exits a building carrying a nondescript sack that she promptly drops with a panic scream as she looks upon the armed squad standing in the courtyard. The tapping that set the party into alert stops, as a man nearing 40, is seen climbing down on a ladder from the roof. He demands that they identify themselves. The party realizing their error put away their weapons and tell the man about there mission from Restov. Oleg and Svetlana immediately perk up at that news. They had been requesting guards from Restov for three months now.

A group of bandits have been raiding them for months now. Led by a woman named Kressle and her lackey Happs. Oleg tried to stop them but they had twelve men with them. They took Svetlana’s wedding ring right off her hand, with her finger attached. The group concerned consult among themselves, realizing their exploration does not include acting as guardsmen. Oleg overhearing about the charter demands to see it. His mood turns sour again, pissed that the bureaucrats continue to ignore him, and now they look to be settling this area. Pissing him off even further. The party agrees to help in any which way they can. Oleg cheers up a bit, “Good, we expect them back any day now. That bitch Kressle doesn’t even bother to come now, leaving it to her mutt, Happs.”

Fort and Lorig repair the gate the best they can. Anselmus and Flynn take to the walls on watch. Thistle scouts out the countryside finding old tracks, possibly from he bandits previous comings. Jerran and Arya hide away in the storehouse. Nightfall comes and they camp waiting.

The next morning Happs comes accompanied by six men. The party wait hidden away, letting the bandits enter the courtyard, waiting to close off retreat by the gate. Happs impatiently screams out threats and obscenities, looking for Oleg to handover his goods. Oleg and Svetlana continue to hide away in the house. Flynn slams the gate shut as the party jumps out to surprise. They quickly mow down three men, and injure Happs before he turns to run. Happs curses realizing the gate has closed him off. He and the leftovers of his gang surrender calling for quarter. They execute the three remaining lackeys, leaving Happs for questioning. He spills the beans about the Thorn River camp. Kressle runs it and has about a dozen men with her. He draws a crude map. The party promises to spare him to the care of Oleg.

They leave out that day to explore in accordance with their charter. As they ride out, the scream of Happs can be heard. It doesn’t seem that Oleg’s hospitality is to his liking.

Heading east they come across an old hut, they knew from Oleg to belong to a potion brewer named Bokken. Bokken is a old man with a deep scar through his left eye. He scratches at it incessantly. He also seems to be senile. He offers the group potions just before asking them who they are for the third time. He manages to offer them a discount on his wares if they can retrieve fang berries for him before his mind wanders again. Fort asks about his eye, Bokken then babbles on, calling his brother a bastard, “Cut my eye, last time he was hitting on our sweet mother, Desna. Took off south years ago to escape the guards. We lived in Restov then.” Jerran ask for the brothers name, but Bokken doesn’t seem to remember, then begins to introduce himself again for fifth time.


Headed south towards the camp indicated by Happs, the party is ambushed by three worgs. Large vicious wolf creatures. They make quick work of the beasts before proceeding on. They ride on coming across a group of Kobolds eating in a radish patch. The party immediately takes arms, but Jerran intervenes and begins speaking to the small humanoid creatures in draconic. Remembering that Svetlana talked on about how great Moon Radishes were, he negotiates a share for the group to take. The kobolds surprised seem taken with Jerran. Their tribe is way to the south and they know they shouldn’t be here. They speak of a vengeful god named Sharptooth that would turn them, yellow!

End session…believe 900 xp was awarded then.


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